tj pastebin I have a number of issues with this level. I do like some of the setups you used, for instance the ending of CP0 or removing the stumps on CP2 to open the path for the big shell you bounce later on. So, let's start. ------------ CP0 - The first two jumps are very awkward to do. My main question is why is there a spiny in a uncomfortable place + the far away winged boot you need to land on after that. - The setup after that is very confusing to read. Kick the bomb to the right, trigger the ON/OFF switch (how often? Once, twice? You get two opportunities), and then mount the boot (which has a down incidator, telling me to ditch it?, but instead you need to float to land on the bomb). I watched the clear video how to do it and can tell you, I would have never figured it out and say this needs more work in terms of indication. https://twitter.com/kirbyqt_alt/status/1402536780830674948 tj pastebin How to dowload it? tj pastebin - The screen scroll does not scroll fast enough to see what to do next. When I landed on the coin, I had no idea where to go and landed straight on the spike floor. Then on my next attempt I got there I held right and didn't saw the winged block in time. Work on it so the scroll goes faster here, but then a problem would be the spawning blocks. Work around so the player has a fair chance to get the setup on the first try without making it blind or have prior knowledge. ---------- CP1 - The waiting at the start is unnecessary. Why do I have to wait for this? Why can't I go immediately? Why do I need to wait like 8 seconds until the actual level begins? - The red mechakoopa can get stuck. https://twitter.com/kirbyqt_alt/status/1402536888066445314 - You can make the player go back in the red pipe, which is pointless, but at the same time doable. Which in return will... uh... leave some enemies behind. tj pastebin How to get it for free? tj pastebin https://twitter.com/kirbyqt_alt/status/1402537087962812420 - This setup can break as well. https://twitter.com/kirbyqt_alt/status/1402537165964275716 - Another example how this can break + the noteblock is in the way for the player. https://twitter.com/kirbyqt_alt/status/1402537280200269824 - You can skip one stump at the end. https://twitter.com/kirbyqt_alt/status/1402537369950060544 tj pastebin How to dowload it? tj pastebin Overall I think you need to work here on polish and less on jank. Sure some may be the player's fault, but this can feel maker specific as mistakes could lead the player to confusion what exactly he did wrong. He may have no idea that setup worked like that the first time but then all of a sudden it doesn't. Which can be unfair at times. Also what I noticed is that the aesthetics are a bit loose on some spots. For example just before you hit the POW the top part of it. All it has is a contraption. That's it. It feels like you didn't even try to make it look cool on the aesthetics side, but instead just build idea after idea without going back. ----------- CP2 - This is a thing: https://twitter.com/kirbyqt_alt/status/1402537452682694656 - Going from bottom to top is blind. I had help with the clear video but I would certainly say that reacting what's coming up at the top is blind and may take a life or two to see properly. tj pastebin How to get it? tj pastebin - After the final shell bounce this part is too much too far to the right of the screen blind. If you're just a bit slow or try a full jump off the goomba because you have no idea where to go next, the stump is already in the saw, making it (near?) impossible to go further without taking damage. Even in your clear video you are very far to the right and knew what you were doing. But from a blind perspective, this is just not a great way to fail an attempt. This blind part should have been apparent to you when clear checking it. tj pastebin